本项目为个人角色设定方向的探索性创作,偏向世界观驱动的角色原型研究。
This project is an exploratory personal study in character concept design, oriented toward worldbuilding-driven character archetypes.
Dark General
角色设定以“黑暗将军”为核心概念,尝试构建一种介于人形、生物性与仪式性存在之间的形态。通过非对称结构、异化肢体与有机材质的组合,探索权力、腐蚀与异变之间的张力关系。角色形象并非单一身份,而更像是一种被时间与环境侵蚀后的存在残影。
This character concept, Dark General, explores a form suspended between humanoid presence, organic mutation, and ritualistic symbolism. Through asymmetrical structures, distorted limbs, and organic material textures, the design investigates the tension between power, corruption, and transformation. The character is conceived not as a fixed identity, but as a residue of existence shaped by time and environmental erosion.
雕刻尝试
Sculpture Experiments
角色设定原画
Character Design Concept Art